Hi guys, I have been working on the body for 1 week now, the results are encouraging 🙂 I have a definitive shape and volume for the body, and everything should fit inside (normally…)
I also found an effective solution for fixing the servos inside the body, I still have to make some strength analysis in Solidworks to check if everything is Ok.
The body is of course not finished, I have to create all the fixations for the electronic boards, the batteries, the head support, etc…
I have also to be careful with the screws I will use for fixing every parts, because I don’t want to have to cut them because they are too long… I have also to pay attention with the cables : ensure there is enough space for them 😉
The next steps are :
- Design the femur part
- Design the part between the femur and the coxa (articulation on the body)
This is my progression so far :
I started the design on Solidworks of the legs and the body.You can get the servos parts from Hovis and open them in Solidworks.
I made some very accurate plan of the hexapod that I can follow for the design :
This is just the beginning, so the exoskeleton is not yet finished, but this is more or less the future look of Animabot. I have of course to integrate all the electronic parts, and as you can see, there so so much space in that 😉
The hard part is to find a way of fixing the servos on the exoskeleton (I don’t want to use glue or crap fixations) in a way that I can assemble all the hexapod or replace a part in case of damage. I want to be able to assemble/disassemble it with screws (same principle as with a toy or a laptop).
So still a lot of work to do ^^
I am working with Solidworks for several years now, these are some of design I made.
The buggy was made for fun, but the hand was designed during my internship at the University Of Plymouth for a biped robot (Bioloid)