Hello ! I finished printing all the tibias and I’m now the coxas print… I also sprayed some rubber at the end of the tibia to avoid slipping.
I also completely finish the head assembly
As always, stay tuned 😉
Hi all, So this weekend I have been working on the Coxa/Tibia design, and how to print them in the best way. These parts are now ready for “mass production” !
I also printed the head, and began the assembly. All the parts are done, just need the body to put it on 😉
I hope I can get finished with the 4 left tibias this weekend…
Stay tuned, more to come soon !
Hello ! Good news, the first leg prototype is now assembled 😀 I have printed a tibia and a coxa in order to see if the parts can be well-printed before going to mass production. I had to modify a bit the coxa to pass the cable inside (now it should be ok) and also the tibia (only the design for a better look). I still have some tests to run but I think the parts are ready to be printed 😉
Stay tuned !
Hi all, quick update about the printing process. For now all is good, I have great result with my silver filament and my setting on Simplify3D. I have a bit modified the femur design and split it in 3 parts instead of 2. Thanks to this, I have much better results of the motor’s supports.
So, in the next few weeks I will print all the femur parts, then the tibia. A lot of hours of printing in perspective 🙂 because each femur parts takes 2h to print (6legs x 3parts x 2h = 36h) and 2h for each tibia part (24h in total) !!!
Stay tuned !
Hello ! Animabot is finally getting printed \o/
After months of waiting, the first part has been printed 🙂 I started easy to get my hands on the FlashForge, then I will go more and more complex 😉 Actually, I’m printing a universale spool holder, because the Flashforge spools are “proprietary” and I need to use other filament brand.
As you can see, I printed one gear of Animabot’s head for testing purposes. Now I know the configuration for PLA, I can continue to print the rest of the part 😉 I’m really getting excited knowing that Animabot will finally “come to life” !
More to come in the next weeks, stay tuned 😉
First video of Animabot ! well it’s not the robot yet, only a bunch of electronic boards and 2 servos, but it’s something 🙂 The servos move accordingly to the STm32F4 tilt.
A small update about the boards, as you can see on the photo below, the boards are connected together and the power is well-distributed in each of them.
I have also set up my software environment using Eclipse and ChibiOS RTOS. I can now working on the STM32 configuration and mid-level implementation for ADC, SPI, LTC2945, Sensors (Temp, IR, accelerometer) etc… The Serial Driver is already working so I can at least use printf for debugging 🙂
As I’m still waiting for my 3D printer, So I concentrate of the software and I will continue the mechanic later.
It has been a long time since the last post… I have been pretty busy with my job but I have not forgotten Animabot 😉
Few weeks ago I received my boards but there were some mistakes I had to correct… some of the tracks were in contact with the ground plane due to bugs in the Gerber generation…
And I also discovered some issues in the design, so I decided to redo the boards ! I should receive them next week 🙂
In the meantime I worked on the head, I have now an encouraging first version, but I’m not convinced of the “webcam hood” so I will do a second “smother” version 😉
But, in any way I figured out how to integrate the servo for the head rotation, and it seems to works pretty well…
Here is the actual state of Animabot :
I still have work to do : fix everything inside the head, divide the head in 2 parts for the print/assembly, etc…
He doesn’t look so bad… what do you think ?
Hi everyone ! I just come back from holidays and I have received my electronic boards \o/ (made on SeeedStudio)
I also received some cables and the new speakers. I hope I will have time this week to solder the boards.
There are some problems with the top Silkscreen (some letters are missing) but the tracks are good and the quality is also very good. I think the problem comes from the gerber export which gone wrong at some point…